![]() ![]() Any computer (laptops and desktops, not netbooks) built in the last five years will probably be okay. Minimum system requirements are reasonable to run the software, but I recommend more than the minimum. This book assumes you have the latest CINEMA 4D R15 Studio version (other versions may work, but not guaranteed) and access to a computer that will run it. You will need a password for the videos, which will be listed next to the link in the chapters. These links can be found at the beginning of the chapters that have videos in them. The latter half of the book is done entirely with videos. If any of this information changes, it will be updated in the automatic reply for this email. This email is very important, as it will contain any updated information such as links to the project files, passwords, and links to the video files that are referenced later in the book. Download these files to your computer where you can easily find them. So instead of doing that, send an email to and you will get an automatic reply with an easy-to-click-on link. This is a pretty long address to manually enter into a web browser. These can be found here, but don’t enter it in a web browser just yet. ![]() In order to complete the tutorials in this book you will need to download tutorial files. This will make it great for teachers and students, but it is also useful to anyone who just wants to get started. ![]() It may also have some useful information for those who have used the software before, but want to learn other aspects, such as sculpting. This book assumes you know nothing about C4D or have little experience with it. If anything changes in the menus, technique, or features that impact these basic fundamentals, then the instruction will get updated as well. It will cover the fundamentals of modeling, texturing, lighting, animation, and rendering. The goal of this book is to provide an up-to-date learning experience for the new releases. For example, in R15, the previously named HyperNURBS is now called Subdivision Surface, which brings it more in line with industry jargon, but also makes every video, tutorial and blog about how to use HyperNURBS potentially confusing to new users. They don’t always retread old ground and update on how to do the fundamentals with the new software that has renamed menus, moved items around, or outright removed things that will be referred to in the old instruction. The problem with this, and many other products, is that they usually just add new sections or videos to cover the new features of the new releases. MAXON, the makers of C4D, has a very good product called Cineversity () that is constantly updated with video tutorials, but it’s $295 to start with a $95 annual renewal fee-anything but inexpensive (but, depending on your commitment, this is probably the best product to learn C4D). While there is a lot of material out there, for an instructor wanting to teach it, it can be a bit maddening figuring out which resources to use. So why this book and for whom is it intended? C4D also comes with its own tutorials that are very good. There is a lot of learning material in the form of books, magazines, online video tutorials, websites, and blogs that teach C4D very effectively. It is a vast application that is used in many different fields of expertise. That being said, I do not know everything about CINEMA 4D (hereafter referred to as C4D), nor is there any single person alive that does. CINEMA 4D is one of the very best applications I have ever used. I have already written a book on it (The CINEMA 4D Handbook), and I teach it almost exclusively in my classes (Art, Architecture, and Graphic Design). I have used it professionally as well as academically for many years for a wide variety of projects. As of this writing, CINEMA 4D is on release 15. ![]() I have been using CINEMA 4D since release 6. CINEMA 4DR15 Fundamentals For Teachers and StudentsĬhapter 1 – Introduction to CINEMA 4D Why This Book? ![]()
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